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Call of duty World at War short review

For those of you that have lived under a rock for the past 50 years, WWII is still going strong... in the form of Activision's latest sequel, Call of Duty World at War. Its in this game that players get to return to WWII, but this time its the Pacific Theater of war and we get to visit the usual German stomping grounds but we also get to visit Japan.Slated for a November 11th release date here in the United States and worldwide on November 14th, gamers around the world are currently chomping at the bit for a taste of the multiplayer beta which is now live. Building on the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of combat like never before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat
variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay.


Hands OnI was given the opportunity to play the beta a few weeks ago with press and community journalists and was impressed with the way that Treyarch has handled the pressure and the Call of Duty 4 engine. Given the fact that Treyarch has had two years to develop and work on the game shows the minute you press start on the controller. We played a multitude of multiplayer gametypes ranging from Free-For-All and Team Deathmatch to the new War and Capture the Flag. Yes, CTF is back in World at War. We also had a chance to check out the single player campaign as well as the co-op campaign and even a co-op competitive campaign for points and bragging rights. Earlier in the day while nursing a severe and unnecessary hangover, I watched the developers play the Nintendo Wii version. This is where I got kinda confused. The Wii single player looked great, for a Wii. The graphics were definitely upgraded and seemed to using the Wii's hardware to the fullest. Then they let people start playing the co-op campaign and my headache got worse. Because of the limitations that the Wii's hardware presents the co-op campaign is seen through one players eyes and the second player shares the view. Kind of like a 2 headed monster with one big helmet. And to make matters worse if as the second player you want to pick up a med pack or dropped weapon, you have to tell the first player to stand over the item while you press A. Yes, they went there. As Skittles from TalkingAboutGames.com said, it's like Super Mario Galaxy except with WWII guns. At least you can dust off the Wii Zapper and play with it!GametypesCOD WaW comes packed with so many gametypes, the replay factor is through the roof. Aside from the usual Single Player campaign, you also have co-op campaign (local & online), a competitive co-op (local & online) mode that lets you and up to 3 others play for points and puffed out chests, multiplayer (I'll get into these in a minute), Deathcards (still being kept under wraps by Activision and Treyarch) and a Top Secret, co-op confirmed based multiplayer experience that is being kept from us until the last possible moment.
Call of duty world at war

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