FIFA 09 Full Preview ( Updated )
12 September, 2008

Now, technically, our crucial through pass doesn't count as an assist on the scorecard, but it surely felt good to us, especially as an introduction to the new 10-versus-10 online play that looks to be one of the brightest features in EA Sports' upcoming FIFA 09. During a recent trip up to EA Canada we got the first look at 10-versus-10 play, playing a match with 19 developers and producers behind FIFA 09, and we can safely report that the new mode puts an entirely new spin on the virtual sport.
For those familiar with another EA Canada-developed sports game, NHL 09, FIFA 09's 10-versus-10 play is remarkably similar. As with the hockey title, you'll be able to form a club with your friends (a club can have as many as 50 members). Club members can take on other clubs in team matches, with the individual and team performances all counting toward that club's rankings in the overall standings. As for the FIFA league, it still seems to be in its organizational infancy in that there aren't set fixtures between clubs--instead it's a matter of ad hoc matchmaking between clubs and letting the results happen as games are completed. Still, as a first step, it's an exciting beginning for a feature that is destined to grow in the years ahead.

For our 10-versus-10 match, we chose right midfielder, a position that offers a chance to see a bit of offensive and defensive play (and, due to our relative lack of experience, little chance of screwing the pooch for our Arsenal teammates). One crucial difference between FIFA 09 and NHL 09's Be a Pro mode is that you can only play as a real-life player in 10-versus-10 matches--no using a created player in his stead. So, for Arsenal we were decked out as Tomas Rosicky, and we hit the pitch, hoping to cause as little trouble as possible and maybe even make a play or two in the process.
A fundamental distinction between playing a regular match in FIFA 09 and playing a 10-versus-10 online match (or Be a Pro, for that matter) is that, for a good portion of the game, you're without the ball. That might sound obvious, but it's a crucial distinction, one that requires you to think a bit differently from how you might otherwise play a soccer game. In a regular match, you're looking to make passes, shoot goals, beat defenders, tackle a ball handler, and assume so many other responsibilities. The majority of the time in a 10-versus-10 match, you're looking to simply get in position to help make something happen, many times while the action on the pitch is happening 25 or more yards away from you

Developers told us that the first instinct for soccer novices, when heading online in FIFA 09 for the first time, is to simply crowd around the ball, with everyone--even those on the same team--fighting for possession. Defenders play well into the offensive zone, while midfielders and strikers basically play side by side. That's sure to be a recipe for disaster once the skilled teams start getting online in FIFA 09, the folks who know how (and, more importantly, where) to play their position. Playing 10-versus-10 like Little Johnny's First AYSO Game is sure to put you and your team in the loss column time and again


It's in that amplification of the soccer experience--that feeling of ownership over the moment with the ball in your possession--that strikes us as the best aspect of 10-versus-10 play in FIFA 09. Of course, network performance will play a large role in the mode's success. We played it in a relatively controlled environment, with no lag to speak of. We're very curious to see how the mode performs after the teeming hordes of FIFA fans take their clubs online.
Considering the FIFA team has long spoken of the ultimate goal for the series as fielding teams comprised of a country's best online players at each position for a virtual World Cup, it's fair to say that the current iteration of online 10-versus-10 play and its associated Be a Pro mode are just previews of where these features will head between now and the next few years. We look forward to closely following this evolution. FIFA 09 is set for release on October 14.
Considering the FIFA team has long spoken of the ultimate goal for the series as fielding teams comprised of a country's best online players at each position for a virtual World Cup, it's fair to say that the current iteration of online 10-versus-10 play and its associated Be a Pro mode are just previews of where these features will head between now and the next few years. We look forward to closely following this evolution. FIFA 09 is set for release on October 14.
Source: www.gamespot.com
Labels: Amazon Products, Electronic-Arts, Fifa 09, PC Games, PC Games Review
posted by admin @ 22:24,
,
Shippin' Out September 1-7: Spore, Mercs 2, Viva Pinata 2
04 September, 2008
As ambitious as it is an enigma to most audiences, Spore is easily one of the most anticipated games of 2008. Will Wright's first original post-Sims game, the evolution simulator first wowed rapt audiences at the 2005 Game Developers Conference. This June, gamers were given their first taste of the title with the Spore Creature Creator, a marketing tool/hype builder that has yielded more than 3.2 million user-created and uploaded life-forms to date. This week, Spore's journey coalesces with the release of the PC, Mac, and DS editions of the game. Only just the beginning of the Spore franchise, however, a Wii version of the game has been officially confirmed, and EA has hinted more console versions are under serious consideration.
A mercenary's life is never an easy one, and that goes doubly so for the Pandemic-developed Mercenaries 2: World in Flames. Announced well before EA acquired the BioWare-Pandemic superdeveloper in 2007, the controversy-rich Mercenaries 2 was initially penciled in as a PlayStation 3 exclusive for release during the loaded holiday 2007 shopping season. Those details didn't last long, however, as Xbox 360, PlayStation 2, and PC editions of the killer-for-hire shooter were soon added, and EA abruptly bumped the game first to Q1 2008 last September, and then again to August so as to ensure the "game is 100 percent polished." GameSpot's review will offer its take on whether Pandemic was able to make good with that extra time tomorrow.
Another highly publicized sequel, Rare's Viva Pinata: Trouble in Paradise, joins Mercenaries 2 this week. As detailed in GameSpot's full review, the Xbox 360-exclusive family title successfully picks up where the last left off, offering more papier-mache critters and new ways to cultivate their vibrant gardens. Microsoft's console will also see a pair of Xbox Live Arcade titles this week: Blazing Lizard's Pirates vs. Ninjas Dodgeball and Crunchtime Games' shoot-'em-up Shred Nebula. Both downloadable titles can be purchased for 800 Microsoft points ($10).
Sports gamers will be treated to both ends of the realism spectrum this week, courtesy once again of Electronic Arts. For sim gamers, EA will follow up its Madden NFL 09 with NFL Head Coach 09. Debuting as part of the Madden NFL collector's edition in August, the game sees a stand-alone release on the Xbox 360 and PS3 this week. Gamers pining for an update to the classic Punch-Out!! experience may be interested in FaceBreaker. An arcade-style boxing game, FaceBreaker will practice its brand of the sweet science on the Xbox 360 and PS3.
Nintendo's online storefront returns with its standard allotment of two Virtual Console and one original WiiWare title this week. Hudson's latest venture for Nintendo WiiWare reaches out to the console's broad audience with the underwater marina sim My Aquarium (500 Wii points, $5). Delving deeper into its own classic gaming catalog, Nintendo's Clu Clu Land (500 Wii points, $5) and Super Mario RPG: Legend of the Seven Stars (800 Wii points, $8) have been added to the Virtual Console this week.
Source: www.gamespot.com
Labels: Electronic-Arts, News, PC-Games, Video-games
posted by admin @ 00:11,
,